Monday, we discussed
Steve Baker's "To Go About Noisily: Clutter, Writing, and Design" (Emigre 35, Summer 1995), here, and read (aloud) through Jane Graves, "What Is the Object's Secret," in her posthumous collection The Secret Lives of Objects (2010).
"Every object contains the history of its own making," Graves writes, "but there is another secret; what the 'other' sees in the object. These two secrets reflect and reverberate upon each other as a pair of revolving mirrors."
While we are developing our catalogues (of "things" in our lives), we're giving some thought to the design of things.
We'll be looking at a Bryan Lawson's discussion of the iterative nature of the “craft-based” design process — particularly the account of the design of the cartwheel, its downtilt (pitch) and forward-angle (foreway). The role of language comes particularly — and literally — into “play” in chapter 15 (Design as conversation and perception), in Lawson's How Designers Think : The Design Process Demystified (Fourth edition, Oxford: Elsevier / Architectural Press, 2006).
We will also look at chapter (4) on "exploration" in Karl T. Ulrich. Design: Creation of artifacts in society (2011), available as a pdf here.
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